The fourth USMC control point to the east of Surveillance Post. Under MEC control, it will spawn a stationary RPK-74 LMG, a HJ-8, an IGLA and two Vodniks. It spawns a stationary M249 LMG, a TOW, a Stinger and two HMMWV. The third USMC control point to the south of the peninsula, in the same location as the 16-player version. Under MEC control, it spawns a stationary RPK-74 LMG, a HJ-8 and an IGLA. It spawns a stationary M249 LMG, a TOW and a Stinger. The second USMC control point east of City Entrance. Under MEC control, it spawns three stationary RPK-74 LMG and two HJ-8. It spawns three stationary M249 LMG and two TOWs. The first USMC control point east of Outskirts. It spawns a stationary RPK-74 LMG, a HJ-8, an IGLA, three Vodniks and a BTR-90. The third uncapturable MEC main base, located in the northwest of the map. It spawns two pieces of the MEC artillery, as well as a stationary RPK-74 LMG, a HJ-8, two Vodniks and a T-90. The second uncapturable MEC main base, located in the west of the map. It spawns the MEC UAV trailer and radar station, as well as a stationary RPK-74 LMG, an IGLA, two Vodniks, a Mi-28 and two RIBs. One of three uncapturable MEC main bases, located in the south of the map. The default number of tickets is 200 for the USMC and 220 for the MEC. Attack helicopters are added for both sides, as well as anti-air emplacements. The MEC start attacking from three directions towards the peninsula. Under MEC control, it will spawn a stationary RPK-74 LMG, a HJ-8, a Vodnik and a T-90. It spawns two pieces of the US artillery, the UAV trailer and Radar Station, as well as a stationary M249 LMG, a TOW, a HMMWV and a M1A2. In singleplayer, the HMMWV or Vodnik will not spawn. ![]() Under MEC control, it will spawn a stationary RPK-74 LMG, a HJ-8 and a Vodnik. It spawns a stationary M249 LMG, a TOW and a HMMWV. Under MEC control, it will spawn a stationary RPK-74 LMG and a Vodnik.Ī USMC control point in the northeast. It spawns a stationary M249 LMG and a HMMWV. The USMC control point closest to the MEC main base. Additionally, it spawns a stationary RPK-74 LMG, a HJ-8, two Vodniks and a T-90. It spawns two pieces of the MEC artillery, the UAV trailer and Radar station. The default number of tickets is 100 for the USMC and 110 for the MEC. Combat is carried out by armor and infantry only. The 16-player version takes place completely on the peninsula itself. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map." The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The force that causes the opponent's tickets to reach zero wins. If you play any Hazard Zone, Renewal is also a great map for that game mode."This is a Conquest: Assault map. ![]() Overall, Renewal is a solid map in All-Out Warfare and an excellent Breakthrough map. Fighting over the greenhouse is a blast, but it only takes up one portion of the map. Fighting over points in the desert portion of the map can be a real slog if your team isn't supporting infantry with helicopters or tanks. A and C are devoid of enemies after the first few minutes of a match. Related: Battlefield 2042 Review - Buy It Next Yearīut just like the rest of 2042's maps, Renewal struggles to keep each team split amongst every Sector. ![]() The other half of Renewal tries to funnel players toward a massive greenhouse building at Sector E, allowing both vehicles and infantry a chance to shine. The desert section of the map is a blast on Breakthrough, encouraging infantry and vehicles to work alongside one another to take over objectives. One of the most open maps in 2042, Renewal offers some of the game's best combat arenas. Once the first set of objectives gets captured, this map becomes much more enjoyable for defenders. Attackers get elevated terrain and a whole host of vehicles while defenders are stuck in the open. The very first set of objectives are a meatgrinder for both teams. At least this map has cover.īreakthrough fares much better on Breakaway, at least the second half of the game. Both teams are fighting over shipping containers and small storage buildings, nothing too spectacular. Points of interest on this map-a dome structure and an oil rig-serve as spawn locations for each team. There is a solid bit of cover and buildings to fight over in this map, yet the sheer scale of Breakaway on All-Out Warfare makes combat encounters much less frequent than you'd expect. Out of every 2042 map, Breakaway feels the most barren of the bunch. That alone makes this map better than half of 2042's roster, but that doesn't mean Breakaway is perfect. The sheer size of Breakaway gives each team some breathing room in All-Out Warfare, and there are no skyscrapers to fight over in Breakthrough. Breakaway is the first map on this list that isn't downright terrible.
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